Gameboard-1 can detect physical shapes, passively tagged, or actively tagged objects. Furthermore, we can detect the location, orientation and identification of the object(s) when used with the board.
The tagged objects store about 2K of encrypted data, some of this is read only, but most of the storage can be used for user game data. This opens up a whole new category of play as, for example, a wizard piece could build XP and use those XPs automatically in their next turn, or you could take your pieces to a friends house and keep your XP without anything being stored in the cloud.
Active objects do contain a battery and electronics. These pieces have two way communication with the game board and could have buttons for additional user input or incorporate any number of other sensors. Active pieces enhance what is possible in terms of interacting with users or even the environment in 3D gameplay.
All of these new mechanics allow us to enable gameplay and game styles far beyond what’s possible with a traditional or digital board game. We’ll provide generic bases with each Gameboard-1 to enable existing objects (e.g. Miniatures) for use on Gameboard-1.